technical artist + programmer

 
 
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About

I’m a technical artist with a programming background, with experience on projects as a gameplay programmer, UI programmer, graphics and VFX programmer, and sometimes even as a designer. I love working with artists to implement their work in-game, and coming up with cool procedural tools to make every step of the process as easy as possible. I recently graduated from UC Santa Cruz with my bachelors degree in Computer Science: Computer Game Design, and am actively looking for full time positions.

Gif Dump!

Here’s a bunch of gifs and videos that aren’t big enough or polished enough projects to be full portfolio pieces, but that I still want to show off!

A jar that I modeled in Maya and textured in Substance for a prop modeling course

My very first humanoid rig for an unreleased game with Frog Lemonade Studios

My very first humanoid rig for an unreleased game with Frog Lemonade Studios

A quick water effect for an unreleased game with Frog Lemonade Studios

A quick water effect for an unreleased game with Frog Lemonade Studios

Holographic ballerina inspired by Blade Runner 2048, placed in an architectural model of an apartment complex

Holographic ballerina inspired by Blade Runner 2048, placed in an architectural model of an apartment complex

A cellular automata based simulation of sand falling through holes, made in TouchDesigner

A close up animation of a region of the multibrot set, made in TouchDesigner